Blog

  • 30 Apr 2017

    Introducing RainyNite #1

    This is the first post in series about RainyNite in which i’ll be trying to explain why it came to be and why it might be relevant in the age of many free software animation tools, as well as whether you should be interested in it or not.

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  • 26 Apr 2017

    Few humble announcements

    1) I participated in LD38 and took part in creating this game.

    2) RainyNite source is published here. I know i should put build instructions there. Will do that soon.

    3) I have ZeroMe account now (caryoscelus@zeroid.bit). Not sure how much i’ll be using it, but expect more ZeroNet news from me anyway.

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  • 17 Apr 2017

    Random web parallax video demo

    WARNING: requires support for transparent webm videos (firefox: 53, blink seems to have introduced it long ago) and video autoplay enabled!

    DEMO

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  • 14 Feb 2017

    Semi-linked region/outline in Synfig

    Here’s a short tutorial on how to get a shape in Synfig with partial outlines linked to it. This is pretty much a workaround, but the fix might require either a lot of major changes or a lot of pain with inelegant code.

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  • 30 Jan 2017

    Synfig vector morphing without waypoints

    Since i’m reworking Synfig time & animation subsystem, i’m getting rid of current hard-coded & hard-to-edit interpolation via waypoints and replacing it with lightweight valuenodes.

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  • 12 Nov 2016

    13 TET

    Writing 13 TET music turned out to be easier than i thought.

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  • 05 Oct 2016

    Random demo (continued)

    As i promised, here’s a video with some explanation about time patch layers.

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  • 03 Oct 2016

    Random demo

    As i mentioned before, i’ve been working on Synfig lately. And here’s a little demo of the Time Patching feature, which is the most interesting thing of what i am doing.

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  • 28 Sep 2016

    It's been a while

    It’s been a while since i updated this blog and/or site, but lots of awesome stuff is going to happen soon nevertheless.

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  • 09 Jul 2016

    taking out the trash

    Finally published my second album: taking out the trash. Personally i find it more interesting, both to make and to listen. Currently it can be found here on jamendo, but hopefully i will upload it somewhere else as well.

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  • 15 Apr 2016

    Third episode

    Third episode of scandia letters is ready! And second episode is translated into english, by the way. Download here.

    Next episode might be delayed a bit due to ludum dare, but i hope not.

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  • 13 Apr 2016

    Python import magic

    Ever wondered how to make package export both its submodules for use with from package import * and re-export module members for use with from package import ClassName? Well, you can of course specify __all__ and then do from .module import * for each module, but that’s repeating yourself!

    Instead, here’s a black magic (not really) technique which requires to specify each module only once.

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  • 08 Apr 2016

    Second episode

    With a small delay, second episode of scandia letters is out!

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  • 04 Apr 2016

    Self-translation is pain

    It has a combination of translation pain and reading-your-own-text pain, plus pain of witnessing your text being crippled. Especially so if you are less than perfect at target language.

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  • 01 Apr 2016

    scandia letters

    Without any particular (except for the obvious) reason, i’ve chosen today to officially launch my new project: scandia letters (or письма скандии in russian, in which it is being written). Why yet another new project? Well, because i tend to extend and inflate any project i start. But this one is a series, which makes it easier to follow deadline and actually publish something.

    Since it is started, you can now expect more posts here, official announcement on lemmasoft forum and perhaps a bit of downtime if github servers would be unable to handle all the sudden traffic (just wanted to insert some unfunny joke here, sorry).

    The first episode (currently in russian only, but english translation will follow) is available here. Currently you need to have Ren’Py launcher to run it, since i’m doing this in a rush, but more user-friendly release is to be made soon.

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  • 14 Mar 2016

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  • 05 Dec 2015

    Redesign is coming

    I’m too lazy to put out a countdown for you, but it’s going to happen soon. It can be any minute now since i actually have satisfying design and only want to finish updating info as well before launching new stuff.

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  • 21 Apr 2015

    Ludum Dare 32

    Continuing my last year’s “tradition”, i was doing april LD solo. Continuing long-time LD tradition, theme was horrible. But apart from those traditions i didn’t have much time to participate, almost entirely missing first day.

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  • 03 Apr 2015

    meanwhile

    Meanwhile, i finally released album. Which is pretty much a bunch of random tracks, but who cares. Most important that i don’t have to care about polishing and publishing it, so time to move on.

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  • 31 Mar 2015

    NaNoRenO fail

    Time to admit it, perhaps. I could’ve built a working demo, but it would be too unpolished for publishing on NaNoRenO.

    If anyone interested (hello imaginary friends), there still will be demo sometime soon, so keep waiting. Maybe i’ll even make a teaser video and loud announce.

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  • 24 Mar 2015

    Future

    Your future is what you make for yourself.

    Don’t gamble on someone waltzing in your life and fixing it for you.

    Don’t try to force someone to fix it — that will fail or backfire.

    Learn to be yourself, to be whatever you want to be, without relying on anybody.

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  • 10 Dec 2014

    LD 31: games worth mentioning

    This isn’t a proper review, but just a list of games i find interesting, for one reason or another. If after playing some of them, you have a strong feeling your (or not your, doesn’t really matter) game deserves to be take a place here, feel free to mention it.

    NOTE: This entry will be updated as i find more interesting stuff.

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  • 09 Dec 2014

    Chess Chatter is here

    Too tired of LD to write anything interesting about it yet, so i’ll just mention it was great. And the result of our efforts is here, but that’s just where you came from, isn’t it?

    Will write more detailed report later. You can go read game meanwhile.

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  • 06 Dec 2014

    Ok, everybody! We're taking lots! Players, please come and take your destiny!

    So yeah, LD 31 started with an unfortunate theme. But i’m still doing a small VN cooperating with lonely2012 and maybe someone else from Transient team.

    Progress so far: i have an idea and a bit of text, lonely2012 is doing character art.

    UPD: Repo is here: https://github.com/caryoscelus/chess-chatter

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  • 01 Dec 2014

    Finished MiniLD 55

    The game is here. It’s text-only game in chat with some roguelike influence. Not polished and probably quite boring.

    Source code here. Mostly PureScript with helper sh+Python script. Note that code is somewhat imperative and unsafe (e.g. everything related to random), so large parts should be completely rewritten…

    It’s unlikely that i’ll continue active development, unless there will be some interest in it. But it was nice coding experience.

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  • 26 Nov 2014

    Checking out PureScript

    In search for something better than raw JavaScript which i used as fast solution, i found out about PureScript - “small strongly typed programming language that compiles to JavaScript” as described on it’s site. It’s highly inspired by Haskell (and written in it) which already means it’s pretty good. Not sure if it’s better than some Haskell-to-JS solution, but i’m giving it a try with new comment-anything frontend.

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  • 24 Nov 2014

    comment-anything update

    comment-anything (which is my bicycle project for commenting on this site) is updated and now is more reliable (i’m doing regular backups now).

    It is still ugly, buggy and insecure, but who cares?

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  • 06 Oct 2014

    What is this - obvious riddle for imaginary readers

    Here’s an image from soon-to-be-released something. Try to guess what it is and win an unique chance to see it earlier!

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  • 28 Sep 2014

    Side note: if you can't draw poses

    Yeah, then you should study, study, study, draw, draw, draw until you get it right. But if you can’t afford that, there are always ways around. One of them is described below.

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  • 21 Aug 2014

    Working on TDA again

    It’s been quite a while since i worked on “The Day After” (see projects for more info), but it’s not dead. Starting from today i’m actively working on it again and hopefully will produce demo soon. Details to be revelaed later. I’ve got some work to do ^_^

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  • 22 May 2014

    Added commenting possibility

    Added test possibility to add comments. Will be improved eventually, but at least this works for now. Proper backuping is not set yet, so don’t rely too hard on comments permanency, but eventually it will al be sorted out.

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  • 18 May 2014

    First post!

    Well, all the interesting stuff will be posted later. This post is here just to mark creation of blog :)

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